actor value creation kit

Value Actor Value X Y. The title can you create your own actor values such as missing health percentage or maximum health for the purpose of spell scaling and such.


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The Base Actor Value.

. Press question mark to learn the rest of the keyboard shortcuts. Actor Value Editing. While GetActorValue returns the current value SetActorValue sets the base value.

You give the Actor Value a unique name which is its form ID and have the option of specifying a default value for the Actor Value this is normally 00. One new thing I noticed with this Creation Kit was the addition of an Actor Values editor. Actor Values - Creation Kit Modding - posted in Skyrim Special Edition Creation Kit and Modders.

You can use the Creation Kit to create new Actor Values. The ID also referred to as Editor ID is used by the Creation Kit to uniquely identify this record within a Data File. For example if an actor has 100 Health ModActorValue by -10 will lower the health total to 9090 whereas DamageActorValue by 10 will result in 90100 Health.

Viewing Skills or Attributes. Value value Actor Value X Y. There are some companions that you can add to your skyrim game as a mod if you find that companion too overpowered you can use this script to make them weaker so.

Alright so Im going to blatantly state that Im a total noob when it comes down to scripting and modding in general. ModActorValue is distinct from DamageActorValue because it adjusts the maximum value for the AV while DamageActorValue or RestoreActorValue only adjust the current value. We would like to show you a description here but the site wont allow us.

Function RestoreActorValue string asValueName float afAmount native Function RestoreAV string asValueName float afAmount. Just right click in the Actor Value list in the Object Window and choose New or Duplicate as with any other type of form. If left blank the full Name is used.

Set the value to the result of the specified Actor Value times a specified multiplier. GetActorValue will return the current value of the Actor Value. Optionally a shorter name used on the HUD and for Text Replacement fields that specify the short name.

Forceav will set the actor value to the specified value and it will not revert back after saving. Is there a reason actor values cant be changed in the creation kit. Multiply the value by the result of 1 plus the product of the specified Actor.

Press J to jump to the feed. This script works on ANY Actor under the Actor tab in the Creation Kit. To view your skills or attributes the command is.

GetActorValue is slightly faster than GetAV as it is native. The Base Actor Value can come from a variety of places. The objects name as it will appear within the game world and user interface menus.

This function returns the current value as opposed to the base maximum value. Multiply the value by the result of the specified Actor Value times a specified multiplier. To get the base value see GetBaseActorValue - Actor.

Modav will add or subtract if negative the specified value to the current value. Set to Actor Value Mult. 165 rows Setav will set the actor value to the specified value.

This is defined as the sum of four parts. To modify the current value use DamageActorValue - Actor RestoreActorValue - Actor ModActorValue - Actor or ForceActorValue - Actor. When you try and create a new actor value no matter what you type in for a name it throws out a null and doesnt let you edit it or even delete it.

Overjoyed at the prospect of being able to create my own skills I was dismayed to find that while properties of existing Actor Values can be edited and you can create a new Actor Value or duplicate an existing one certain fields are greyed out and cannot be. Multiply Actor Value Mult. Multiply 1 Actor Value Mult.

It can also come from the characters race or be derived from a formula. Sometimes the value is set on the Actor Form. But I wanted to make my own mod to input a challenge fight of sorts into the game that was reliant on the editing of actor values such as damageresist.

Are they hardcoded and if they are then I dont understand why we even have the option to create new ones.


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